Nikola Romčević // narrative designer
I finished film direction in Serbia and now I'm making a game with my best friends! Yippie! My favorite games are Outer Wilds, Ace Attorney and Sonic Adventure.
A plane has crashed on the outskirts of Torovo, a small industrial town concealed by its own factory fumes.
The international police sent you to investigate the crash. Alone.
You do not want to be here. The town does not want you here. Get out as soon as possible.
The people of Torovo don't trust you. Explore the town and photograph anything you believe could be used as evidence. Show the townfolk your pictures and get them to talk.
A leftover boot, a discarded note, a look on someone's face — anything that catches your attention could help uncover the truth behind the crash… and Torovo itself.
Every resident follows their own schedule, changing locations throughout the day. The time and place you encounter someone will determine what kind of information they're willing to share.
Track their routines, uncover inconsistencies, and plan your investigation ahead of time to maximize your results.
Unfortunate news: you’re trapped in a three-day time loop. The town keeps forgetting you, repeating the same routines over and over again. Your pictures are the only thing that remain between loops.
Conquer time and see the same events from a different perspective. Learn routines, manipulate schedules, and show people pictures of events that haven’t happened… yet. Hold onto sanity and enjoy your prolonged stay.
It's a place you should leave the moment you get the chance, kid.
This a ghost town, ain't no silver linin'. Slowly pressure cooked, our brains are fryin'.
I'm not answering these stupid tourist questions.
Every resident of Torovo has their own part in the story. Get to know them with all of their quirks and faults. Try to like them, because they sure as hell don't like you.
Here's what some of them think about their beloved hometown.